Bob Polaro

201 Beachview Ave

Santa Cruz CA 95060



Project screenshots at

Career projects at

AREAS OF EXPERTISE – Unity3d, Android SDK, APIs, UI, Scaling, Java, Eclipse, Accelerometer, C, HTML, PHP, JavaScript, C#, Rest, XML, JSON, XCODE, IOS (Unity), Admob, Git, Particle Systems, Source Tree, BitBucket, Mecanim, Parallaxing, Scrum, Agile, Axosoft

Twisted Forge Studios (8/17 - 3/17) Oxnard, CA

Software Engineer

Hired as lead programmer to develop game apps for the Android and IOS platforms using Unity3d as the development engine. Completed Twisted Christmas for the Android/IOS. Worked on Raptor Defense and Crush Hour for the Android/IOS.

Used Axosoft as the Scrum Agile framework. (4/10 - ) Santa Cruz, CA

Software Engineer

I started this website to showcase my apps. I completed the following 16 original apps in java/javascript as the sole developer using the eclipse and Unity for native and hybrid apps.

Developed an animation manager and maintained various educational apps using unity, source tree and git for Morphonix.

Chicken Shift (Unity-android,IOS) Published by RetroAction Entertainment, I developed this retro game in javascript, C#, and XCODE employing physics, gravity and optimal collision engineering. Isopod - I converted the game from the Ipad. I was able to feature the accelerometer, touchscreen and high quality animation. DrinkMaster, WineMaster and BeerMaster (Unity-android,IOS)- Lifestyle apps that use Voice recognition and text entry. WineMaster uses Rest and Json. World Geography (Unity-android,IOS) - Available in 6 languages. Designed to learn 197 countries. Also States and Capitals , Monterey Bay Sea

Life, Slideshow, Dinosaurus, Word Whiz and Word Safari (Unity android,IOS).

Santa Cruz Games (6/04 - 12/04) Santa Cruz, CA

Software Engineer

I Developed a Spiderman game for the Jakks plug and play joystick system. Hired as a contractor, I quickly learned the system, coding and debugging in c to get the final product released prior to deadline (9/03 – current) Santa Cruz, CA


Developed websites for small businesses, artists and realtors. development from start to finish employing such tools as Php, JavaScript and drop down menus.

Arcade Planet/Lazertron (4/97 – 12/02) Livermore, CA

Software Engineer

Rapidly developed 12 Java based games for Ensured quality of outside developer games for the Arcade Planet online gaming network. SourceSafe was used to maintain parallel code development.

I also coded a number of ms-dos based games for the PrizeZone arcade system, which evolved into the VRS (video redemption system).

T.H.Q. (12/94 - 11/96) Calabasas, CA

Software Engineer

Lead programmer for BASS Masters Classic in English and Japanese for the Super-Nintendo coded in assembly language. Our fishing games brought T.H.Q. into profitability. The Super Nintendo version of Bass Master’s Classic scored a 29 from Nintendo.

WINGS for Learning (4/90 - 1/93) Scotts Valley, CA

Software Engineer

Developed a Scuba Science package for this educational company designed to read temperature, sound and light probes for the Apple II. Also worked on various other educational products.

BOBCO (9/84 - 4/90) Santa Cruz, CA

Owner/Software Engineer

Established BOBCO to develop World Geography for the Commodore 64 and the Apple II that was self-published getting worldwide distribution. Later developed a number of Atari 2600 games on a contract basis for Atari and Mediagenics including Desert Falcon, Sprintmaster, Rampage and Roadrunner. The German version of World Geography sold over 2000 copies.

ATARI Inc. - Consumer Electronics Division (9/78 - 7/84) Sunnyvale, CA

Software Engineer

Hired to develop games and applications for the Atari 800. I developed a number of Atari 2600 arcade conversions and original commercially available games coded in 6502 assembly language. These included Defender and Real Sports Volleyball. A number of games completed were recently released were Bugs Bunny, Holey Moley and Stunt Cycle. Defender sold over 3 million units.

COMMODORE Inc. (3/78 - 7/78) Palo Alto, CA

Software Engineer

Developed games and applications for the Commodore Pet including baseball, blackjack and a stock portfolio program coded in Basic.

Adam Systems (2/77 - 7/78) Farmingdale, NY

Developed accounting applications including inventory control and accounts receivable.

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