5067 Corte Alacante
Oceanside CA 92057
Project screenshots at
Career projects at
AREAS OF EXPERTISE - Unity3d, Android SDK, APIs, UI, Scaling, Java,
XCODE, IOS (Unity), Admob, Git, Particle Systems, Source Tree, BitBucket,
Mecanim, Parallaxing, Scrum, Agile, Axosoft, Unity Ads, Monetization.
Twisted Forge Studios
(8/16 - 3/17) Oxnard, CA
Hired as lead programmer to develop game apps for the Android and IOS platforms
as the development engine. Completed
Android/IOS. Worked on
Crush Hour (3d)
(4/10 - ) Santa Cruz, CA
I started this website to showcase my apps. I completed the following 16 original
as the sole developer using the
Developed an animation manager and maintained various educational apps using
unity, source tree
- Published by
developed this retro game in
gravity and optimal collision engineering. Used Admob for monetization.
- I converted the game from the
. I was able to feature the
and high quality animation.
- Lifestyle apps that
- Available in 6 languages. Designed to
learn 197 countries. Also
States and Capitals
Monterey Bay Sea Life
Santa Cruz Games
(6/04 - 12/04) Santa Cruz, CA
I Developed a
game for the
plug and play joystick system. Hired
as a contractor, I quickly learned the system, coding and debugging in
to get the
final product released prior to deadline
(9/03 - current) Santa Cruz, CA
Developed websites for small businesses, artists and realtors. development from
start to finish employing such tools as
and drop down menus.
(4/97 - 12/02) Livermore, CA
Rapidly developed 12
based games for
quality of outside developer games for the
online gaming network.
was used to maintain parallel code development.
I also coded a number of ms-dos based games for the
which evolved into the
(video redemption system).
(12/94 - 11/96) Calabasas, CA
Lead programmer for
BASS Masters Classic
in English and Japanese for the
coded in assembly language. Our fishing games brought
into profitability. The Super Nintendo version of Bass Master’s Classic scored a 29
WINGS for Learning
(4/90 - 1/93) Scotts Valley, CA
package for this educational company designed to
read temperature, sound and light probes for the
. Also worked on various
other educational products.
(9/84 - 4/90) Santa Cruz, CA
Established BOBCO to develop
that was self-published getting worldwide distribution. Later developed a
games on a contract basis for
Desert Falcon, Sprintmaster, Rampage and Roadrunner
German version of World Geography sold over 2000 copies.
ATARI Inc. - Consumer Electronics Division
(9/78 - 7/84) Sunnyvale, CA
Hired to develop games and applications for the
. I developed a number
arcade conversions and original commercially available games coded
6502 assembly language
. These included
. A number of games completed were recently released were
Bunny, Holey Moley and Stunt Cycle
3 million units
(3/78 - 7/78) Palo Alto, CA
Developed games and applications for the
blackjack and a stock portfolio program coded in Basic.
(2/77 - 7/78) Farmingdale, NY
Developed accounting applications including inventory control and accounts