Bob Polaro

201 Beachview Ave

Santa Cruz CA 95060

(831) 429-6888


Project screenshots at

Career projects at

AREAS OF EXPERTISE - Android SDK, APIs, UI, Scaling, Java,

Accelerometer, Eclipse, C, HTML, PHP, Unity3d, JavaScript, C#, Rest, XML, JSON, XCODE, IOS (Unity), Admob, SourceSafe (4/10 - ) Santa Cruz, CA

Java Programmer / Android / Unity developer

I started this website to showcase my apps. As an android developer of over 5 years, I completed the following 16 original apps in java/javascript as the sole developer using the eclipse and Unity development environments for native and hybrid apps.

Chicken Shift (Unity)– Published by Retroaction Entertainment, I developed this retro game in javascript, C#, and XCODE employing physics, gravity and optimal collision engineering. Available for Android and IOS.

Isopod - I converted the game from the Ipad. I was able to feature the accelerometer, touchscreen and high quality animation.

DrinkMaster, WineMaster (Unity) and BeerMaster (Unity)- Lifestyle utility apps that use Voice recognition and text entry. WineMaster employs Rest and


World Geography (Unity) - Available in 6 languages. Designed to learn 197 countries.

Also States and Capitals, Monterey Sea Life (Unity), Dinosaurus, Slideshow and Word Whiz.

These are available for the Blackberry,Android, Nook Tablets, and Amazon

Kindle. Sold through Google Play, Appworld, Barnes & Noble and Amazon. I can turn over product quickly to suit anyone’s needs. My development on the Android OS utilizes the sdk and available apis, employing a number of attributes such as the touch screen, voice recognition, scaling, the accelerometer, vibrations, audio, physics, gravity and others. I feel I can develop android and ios apps that use every tool available. My website that showcases all my apps is here:

Santa Cruz Games (6/04 - 12/04) Santa Cruz, CA

Programmer / Game developer

I Developed a Spiderman game for the Jakks plug and play joystick system. Hired as a contractor, I quickly learned the system, coding and debugging in c to get the final product released prior to deadline. (9/03 – current) Santa Cruz, CA


Developed websites for small businesses, artists and realtors. development from start to finish employing such tools as Php, JavaScript and drop down menus.

Arcade Planet/Lazertron (4/97 – 12/02) Livermore, CA

Programmer / Game developer

Rapidly developed 12 Java based games for Ensured quality of outside developer games for the Arcade Planet online gaming network. SourceSafe was used to maintain parallel code development.

I also coded a number of ms-dos based games for the PrizeZone arcade system, which evolved into the VRS (video redemption system).

T.H.Q. (12/94 - 11/96) Calabasas, CA

Programmer / Game developer

Lead programmer and designer for BASS Masters Classic in English and Japanese for the Super-Nintendo coded in assembly language. Developed fishing games that brought T.H.Q. into profitability.

The Super Nintendo version of Bass Master’s Classic scored a 29 from Nintendo.

WINGS for Learning (4/90 - 1/93) Scotts Valley, CA

Programmer / Game developer

Developed a Scuba Science package for this educational company designed to read temperature, sound and light probes for the Apple II. Also worked on various other educational products.

BOBCO (9/84 - 4/90) Santa Cruz, CA

Programmer / Game developer / Publisher

Established BOBCO to develop World Geography for the Commodore 64 and the Apple II that was self-published getting worldwide distribution. Later developed a number of Atari 2600 games on a contract basis for Atari and Mediagenics including Desert Falcon, Sprintmaster, Rampage and Roadrunner. The German version of World Geography sold over 2000 copies.

ATARI Inc. - Consumer Electronics Division (9/78 - 7/84) Sunnyvale, CA

Programmer / Game developer

Hired to develop games and applications for the Atari 800. I developed a number of Atari 2600 arcade conversions and original commercially available games coded in 6502 assembly language. These included Defender and Real Sports Volleyball. A number of games completed were recently released were Bugs Bunny, Holey Moley and Stunt Cycle. Defender sold over 3 million units.

COMMODORE Inc. (3/78 - 7/78) Palo Alto, CA

Programmer / Game developer

Developed games and applications for the Commodore Pet including baseball, blackjack and a stock portfolio program coded in Basic.

Adam Systems (2/77 - 7/78) Farmingdale, NY


Developed accounting applications including inventory control and accounts receivable.